In 2000, Maxis came out with a “sandbox” game for PC called The Sims. It was a life simulator, where you control your little people-your Sims-and guide them through their everyday lives and relationships. Careers, marriage, children, building houses, and just daily stuff like taking a shower and eating meals, were all there for your Sims. All they were waiting for was for you to direct them. They had free will, though, so if you didn’t direct them they were likely to do all sorts of silly and interesting things. There were no set rules; it was an open game.
The year 2004 brought the release of The Sims 2, a more sophisticated version of the game. It was during this time that I “met” Pinstar, a creative young player, on the community forum. Many people were developing “challenges,” gameplay by a set of rules to add variety to the open-ended nature of the game. Pinstar’s challenge, however, was destined to become a legend: The Legacy Challenge. He challenged the players to start out with a Sim who had virtually nothing, find him or her a mate, and build a family through ten generations, all the while trying to earn the maximum levels of achievement in the game. People fell in love with this challenge in numbers that surpassed any other challenges.
The Sims 3 came out in 2009, and The Sims 4 came out in September 2014. Pinstar has continued to play and learn the intricacies of each new game, developing Legacy Challenge rules to meet the changes and challenges that each game has brought. He has also developed quite a relationship with the company as one of the most respected members of The Sims gaming community.
There are thousands of Legacy Challenge blogs that players have kept to document their legacies. It is October 2, 2014, and this is my first attempt at blogging a legacy. I’m very excited about it, and hope reading the blog will be as fun for others as reading other legacy blogs has been for me.